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I see on some of your other packs, you are adding an Affinity Designer file (which I love since that is my tool of choice), but I do not see on in here. Is there any way you could upload one of those for us?

will do in the next days :)

Fantastic, thanks so much and thanks for the fast reply! Love the assets so far!

live :) glad you like it!

Thank you so much for the rapid turn around on this! Keep up the amazing job!

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Am I missing something or is there way to use them out of the box  without hand cutting the sheet (like a .tmx or .aseprite file)?

you can use them out of the box, just use the grid for the file. that's all. 8x8 (tileset for example) 

there is no tax or ase necessary for that. 

hope that helps :)

How should I credit you for my game?

Hey, first of thanks for reaching out :)

It is really up to you. You can put my name in the closing titles/credit section and say something like "pixelart by sam vieten" or "pixelart by s4m_ur4i".
If you want some kind of logo or stuff to put somewhere, just get in touch via: and tell me you want a logo for the credit, I will send you one.

Thanks a lot :)


That's an amazing piece of pixel art set.

Thanks a lot :)

Hey, thanks a lot for making this! It's perfect for a course I'm doing. 

Glad you like it :) it took a lot of time and ideas. Hope it helps you! keep on :)

Deleted 40 days ago

Cheers! (PS deleted a stupid question - thanks for providing a separate selected files png!)


for the love of god why isn't there a way to download them all in one big file ._.


you are right. will put a zip to download ;)


should be added now. probably too late since you already downloaded the files. But the next person will thank you. sorry for the inconvenience.

- Sam

I wanna say big thanks to your great art design!

But I found it's hard to slice the tiles in Unity. Is there any easy way to fix this problem?

I really want to make this game alive in Unity.

Hey and Thanks :)

if you just wanna slice the tiles, use 8x8 - it is made of 8x8 tiles and 16x16 which consists of 4 8x8 tiles to have more variety when level building. 

hope that helps :)

- Sam

Hi I just bought this and it doesn't seem like a lot of the player character animations mentioned are missing; the included s4m_ur4i_huge-assetpack-enemies-animations.png file only has a 11 (rows) x 4 (columns) spritesheet. This could definitely be me being an idiot sandwich and missing a file or not seeing it  in the folder; can you please confirm whether or not there is an issue here? Dev from the 3rd world so each dollar is a lot of $$$ :(


The character animations are in:  s4m_ur4i_huge-assetpack-character-animations.png
Enemy animations are in: s4m_ur4i_huge-assetpack-enemies-animations.png
character stills are in: s4m_ur4i_huge-assetpack-characters.png

Hope that helps, let me know if you still have issues :)


- Sam

Ah, gotcha! Thank you so much, Sam. I think I just overlooked the files. The artwork is really great btw; I'll send over a demo of what I'm making later this month.

thanks a lot :)

looking forward to see what you are working on!

hola no pude compra paypal  otras opciones

hello, there is only paypal and creditcard, no other options available sorry 🙏

hola, solo hay paypal y tarjeta de crédito, no hay otras opciones disponibles lo siento

How many biomes are included in this pack?



Thats a Bit hard to say since It is not build Like a traditional tileset. It consists of many single tiles instead of 9-slices. So ist depends in how you build your Levels. There are Blocks and objects for:

- Walter/underwater

- cave

- rocks

- beach

- forest/Jungle

- Dungeon

- space/a Bit Tech

But it really depends on how you combine them. Hope that helps. 

Also there are multiple Styles available. (shading)

- Sam

Hi, I just bought the pack. I was just wondering is there are plans for more animations. I would love to see the character have a shoot animation or sword swinging animation. 

At the Moment thats it for Animations. The Last Update Just added 190 New frames for the enemies. If there is more in an Update it would bei more Like Common noch Animations: talking, Walking and some expressions since all other Animations are done. 

Hope that helps

- Sam

Good night, I made the purchase. Congratulations for the good work!

Thanks a Lot!

Hey, great looking pack for a really nice price! Just one question, it looks like the following player-animation frames are missing from the text file you provided. What are they intended to be?

8, 9 -- ?

24 - 27 -- dying?

31 -- caught a fish?

36-39 -- dying again?

42 -- ?

43 -- resting?

44-46 -- ladder climbing?


Hey Pollywog!

Glad you like the pack, it was quite a lot of work and took really long.

Thanks for figuring out about the documentation, I will update the text file and reply once it's done :)

- Sam

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Hey Pollywog, just uploaded v 1.2.2 which has an updated animation text. This should be fixed now. Thanks for pointing this out. there was missing some things and also some frame did not fit. It should be better now.

Looks great, thanks for the update!

thanks :)

Thank you for this awesome pack! I used the tiles for this game:

Hey, thanks for sharing! Nice one! :)

Same jam so I'll join, also used Your pack:

Great stuff, thanks

Thanks for sharing your work! I really like the exploring part in it! Hope you continue :)

Hi, i really love your work. I have only a question about the main character. In the 1.1.1 fix you uploaded a txt file with animation frame documentation but it seems that I can not download id, it says that I have to pay for the asset pack but I already own it. Where can I download it?

that is strange, you can even download the textfile (only) without paying the assetpack, right at the assetpack page:

There should be a section "Download demo" where you can download the file.

Please let me know if you are able to get the file.


I managed to download it from the demo page. Thank you!

Maybe it says that because I bought it with the Summer Sale Bundle and not the single asset.

Info: The animation file was updated to include all the new animations now.

Hi, i want to use this pack, but idk in which program i can use this set, i can use it in unity? or in RPG maker from 2007 or others?

Hey Lostmyhead, this is totally up to you. It is possible to use it in any program that is compatible with spritesheets / png sequences. You can also edit the graphcis to suit your needs. I used it in phaser, gameMaker, Unity so far.

Hi, first off, the assets look gorgeous! Are they under any particular license? I saw you appreciate crediting. are there any obligations/rules to follow regarding crediting?


Hey there, thanks!

Information about the license :

CC 4 international. 

- give Credits as you want

- can use for commercial Projects

- Do Not resell the assets itself (incl. Intro Game ist okay)

- you can edit the graphics

Hope that helps :)

- Sam

Hi^^ Looks amazing so far! Any plans of making animations for the extra characters? 

yep, for the next update, but I dont have a date dor that.

Awesome! Will look forward to it :)

Is there a limit to what engine we could use, or how many games we could use these assets in?

simply: no :)


Is it possible to use these in  RPG maker MV? There seems to be a lot of legal restrictions with the program.

Hey Araminta,

I do not know the legal stuff in RPG Maker. Best you ask the support of the program about that. From my Side you can use it. There ist no restriction in the assets about that - you are free to use any game engine. 


hi, can i modify it to use it in my commercial project ?????


hey Matue,

how big is your team/company? under 5? then its fine :) nothing to worry  

it's just me, thanks for responding, for the permission and dedication in this package :)

This looks awesome! :)

Thanks! :)

Hi, just want to make sure, can we use/share a purchased asset to more than one game/ more than one game developer?

Or it just licensed as a single product (one license for one game only).



The license is bound to you. You can use the graphics in multiple Projects. However Sharing the graphics to others isn't part of the license. If there are other developers working on a different Project they have to purchase a license by themselves. 

If you have an ongoing Project that involves multiple developers you only need one license. 

Okay, So as long as I involved in all of those projects, I can still use this license, right?


Yes, you can.

great thanks :)

great job, love the set

thanks! :)


I spy Theo :)

Broooo, youre amazing love this bound

Thanks a Lot! :)

Hi! I bought the big bundle of games that is on sale now and I didn't know there were this kind of projects included, it was a nice surprise :) I really loved your work, I'm a programmer with no art skills and I hope I can do something with your assets, thanks for your hard work!

Hey, glad you Like ist! When you got Something to Show, leave a Link ;)

Someone can tell me if there is a climbing ladder animation ?

I really need one and if there is one then I will buy this tileset.

(sorry for my bad English)

Hey zwaxer, right now unfortunately there is no climbing animation in the set.

can you make one ?

or can I make one and still use this tileset ?

Feel free. Of course you can make one and still use the tileset. I currently don"t have any time for working on the tilesets - even I would like to.

ok thanks :)

Hey, climb and enemy animations were updated with the last updates ;)

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So, here is my review of this pack, the overall quality of the pack is very high the tiles are great for the moment (i'll edit my review if i find something with them later), my main issue with this pack are the character animations. There is a .txt file provided with the pack for the animations that is not a problem everything is good BUT more than 50% of the animations are fun animations not useful ones for a game, the attack animation is one frame ... the run animations is strange, no death animation in the .txt file but frames are provided at least i managed to create one with the frame already in, no climbing on ladder and ledges anim. I would have liked a more elaborated melee attack animation, a "heavy attack" and less "funny" animations and at least a idle animation on the npcs (this comment is subject to change if my opinion is changing too)

and one question are your tiles usable with an auto tilemap like unity ?


The newest update added animations for all the enemies, also there are some new clouds, a ladder climbing animation for the player and some bug fixes.

The sprites are just in an 8x8 grid, so it should work just fine in unity. I would always recommend using tiled and importing it into unity since you have much more possibilities with that and the unity tilemap editor is kinda buggy.

- Sam

can you see my message on your email this my email

because i bought your project

I just send you an answer, thanks!

Cool stuff, sr.
Starting a new project with your assets! Not so many probabilities of finish it but, hey, i will try to do it!!

Thanks, let me know if you got something to show :)


Hey Sam. I've finally grabbed the asset, and just started playing with it. Looks great.

One question for you -- you have a ladder, so shouldn't your animated player character have a ladder climb animation to use the ladder?

Also, a nice-to-have would be a wall cling / wall-climbing animation. It would be cool to be able to scale or hold a wall without a ladder present.

Hey, Ladder climbing animation is now included :) also 190 frames for enemies.

Very cool! Thanks for the update.

Thanks for the support :)

Hello, Looking through the download page files I do not see a climbing animation. The animation download is from 2018 and the ones from 2 weeks ago are just clouds and enemies right? Is climbing available for download?

let me Check the Files. The 2018 Animations we're replaced by a New File which includes 3 frames for climbing. I get Back to you tomorrow when I checked the File. 

Hey PlasmaAsylum,

The character animation file was updated, now the ladder climbing should be included! If there is any Problem left, let me know. and thanks for figuring this out!

- Sam

Thanks! I ended up making my own, but of course yours are way better so I'll be using yours now. Thank again.

Even though the Enemies and Characters are Static, all frames are included to enable us to make our own animations correct? as in each Enemies/Characters have frames for walk, run, attack etc?Even though the Enemies and Characters are Static, all frames are included to enable us to make our own animations correct? as in each Enemies/Characters have frames for walk, run, attack etc?


Hello DC_HUT, 
Thanks for your question :)

the characters and Enemies are static, that means there is one frame for them. No Animations.
Only the main character is fully animated.

ok thanks :)

Hey, update: enemies got 190 frame of animations now!

The license includes commercial use, however no derivates. If you like to edit the graphics and use them in your commercial project: Get in contact with me.

What derivates mean,i want to use your assets for commercial game but i will not edit your assets just use it is it ok or

or? :)

you can use them for a commercial project ;)

Thanks i want this to use in commercial game,but i will put credits,i will not edit anything just use them as they are

The enemies don't have animations? In the description says 

  • Enemies (static)

yes. as the description says. 

do you have any plans to create the animations for them? I'm very interested in the asset pack but needed these animations.

Enemy animation were added, maybe still usefull ;)

I've recently bought this asset pack, and it's excellent! There's an incredible amount of effort and detail put into it. I was wondering if you were able to add descriptions to the main tilemap, and maybe some of the others if possible? There are quite a few sprites that I have no clue what they are or how they animate. 

I've seen a few other asset packs that have data files that describe what each tile is, it's position and size. But I know that is a big ask for a tileset this size. However, I'm sure descriptions of the more mysterious tiles would be much appreciated. I completely understand if there isn't enough demand for a feature this.

Thanks again for such a great asset pack!


Hello and thank you! :)

I would like to do exactly this, but as you pointed out it needs a lot of time and right now, I am very short of time. I would love to do so many things but it's not possible at this time.

I know that it is not satisfying but "maybe in the future" will be the answer to this. I would like to thank you so much for this constructive feedback. I appreciate it and put this on the wishlist for that tileset.

Thanks for buying my tileset :)
I hope to get more time soon.

I've bought your asset. I totally felt in love with it. I'm planning on trying to make a game with this. I'm a hobbiest with programming background, not an artist. So I've been looking for something like this. Hope I manage to turn it into a full game, speaking of which I'd like to ask a couple of questions:

First, would you include the example scene to download? It would be of great help to learn to assemble some tiles.

Second, about the license. I've been reading the previous posts about the topic and to clarify,  I can create animations from it, and make other changes, etc., (No derivatives removed) but, is there an incoming/earnings limit?

Thank you in advance and sorry for my english.


Thanks a lot! looking forward to hear more about your game :)

1. example scene: do you mean something like a tilemap example? (Tiled) I can do this during the next days :)

2. no earning limit. you can change and use it. the only thing not to do: resell it as assets/artwork by itself. 

hope that helps! If there is any question left, please ask :)

With example scene I mean what you say, a tilemap example. The fifth screenshot (l3Klu8.jpg) would be great and if you create another would be awesome (the more examples the better, specially for not an artist) but may be too much time consuming. That's why I say with the fifth screenshot would be more than enough and looks incredible big that map. I've zoomed that map but it is hard to distinguish the tiles. I assume it is already created at higher resolution.

Thank you Sam.

Hey. the example is live. Link to the devlog

Please note: The example only uses some tiles of the whole set. Since it was made for a game of myself, never released I cut the tileset in parts for better loading. However, every tile in the example is included in the HUGE set. For basic understanding how the assetpack can be used, this should do it. if you got further questions, feel free to ask.


Great update Sam!! Very helpful indeed and very appreciated. I'm curious about a couple of things:

1. What are those semi-transparent rectangular white regions?

2. What was your game about?

Thank you a lot Sam.

You're welcome.

1. The rectangles are areas defined for the code of the game I made.
For example something happens if the player enters a certain area.

2. Secret ;) still working on that game (not using the assets)


Deleted 1 year ago

License was removed. Since there is no CC license (as far as I could see) that covers the right terms under EU law: If you purchase any of my assets, you can use it in your work (games, videos etc., also for commercial projects) but can't resell it as your own assets.

Deleted 1 year ago

you’re welcome. thanks a lot!

Hello, I have bought your asset but ı have problems. Firstly door asset are not transparent and we need torch animaton PNGs and also we didn't understand the most of the character animation can you help me, thanks in advance.

Hello, thanks for your message!

- Doors: They are meant to be in the background, if you look at the graphics, the door opens to be behind a player (from sideview, to open front view). The graphics are visually not made to be "in front" of any object, since perspective does not work that way. If a door opens from frame 0 - 5 it has opened to "lay" on the backwall. So the sprite should also placed behind a player object.

- New torch animations: everything thats listed on the tileset page is included. The tileset is considered as complete, there will be no new feature requests or graphics for now. If you like some commission work for a bunch of additional graphics you can let me know.

- Player animations are all written down in: animations-frames.txt, you can download it on the tileset page, this is phaserjs syntax. You can also use the animations in every other framework or engine, simply by applying the frames (numbers) the same way. You can see for every animation (key: "playerRun",  frames: [] <array>), just take the frame numbers and you get the different animations. For example: run => frames: 4,4,7,6,5,5,6,7 and so on. Everything is listed in the animations-frames.txt  (under download demo headline)

I hope that answers your questions :)

what's your Twitter account bro ? Wanna ask you for some advices :P

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@s4m_ur4i ;)

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