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Hi pls add me in discord pintow#4735

does this have big enemies also ? boss type of monsters

Hey, thanks for your question!
You can see the sprites in the last screenshots. These are not meant as boss types of monsters.

cheers ~ sam

Awesome pack, but am I able to know the order in which the Player has his animations, some I just can't tell

Hey, thanks!

You can see a few posts below a list with all the animations incl. js code. (it's a reply to the first post that was deleted). I will upload a txt file with that code and animation names, so everyone can download.

Update: You can now download the txt file with the animation code.

Awesome thanks 

Hey! Love your asset pack, was wondering if we could use some of the sprites in Photoshop to create a main menu?

reached me earlier on twitter: answer for everybody else: yes, as far as you are an indie studio or solo dev you can use it :) in photoshop etc for your own work. 

Is main character have shooting or slashing animation ? and do you have gun or swords sprite ?

(1 edit)

hey thanks for your message :)

*EDIT* I uploaded a txt file with the animation anmes / frames / code

:)

Hi, this look very very good ! I will buy it, but do you think you will add animation to the enemy ?

Hey, Thanks for your message. Right now there is no update planned. There were 3-4 people asking about animations, but the majority just don't need them it seems. And it would bump up the price. So till now, there are no animations planned, only the already included once for the player.

I hope that answers your question.

Hey, just rolled out an update: animations for the enemies are now included! :)

Deleted 5 years ago

Hey, thanks so much! :)
The player animations are this file: s4m_ur4i_huge-assetpack-character-animations.png (20x24px)
Does this help you? There is currently no source code for the example included.

If you need something else, you can directly contact me via twitter: @s4m_ur4i, or reply to that comment, I will anser asap :)

Deleted 5 years ago

Hey, I just copied the code for it (js), note that the frames start at 0. These are the animations: see frames array. Hope that helpes, if you need more, just tell me :)

  this.anims.create({
            key: 'playerDash',
            frames: [
                { key: 'player', frame: 3 }
            ],
            frameRate: 1,
            repeat: 1
        });

        this.anims.create({
            key: 'playerItem',
            frames: [
                { key: 'player', frame: 10 }
            ],
            frameRate: 1,
            repeat: 1
        });

        this.anims.create({
            key: 'playerSleep',
            frames: [
                { key: 'player', frame: 32 },
                { key: 'player', frame: 33 },
                { key: 'player', frame: 34 },
                { key: 'player', frame: 35 }
            ],
            frameRate: 4,
            repeat: -1
        });

        this.anims.create({
            key: 'playerAttacking',
            frames: [
                { key: 'player', frame: 40 }
            ],
            frameRate: 1,
            repeat: -1
        });

        this.anims.create({
            key: 'playerFishing',
            frames: [
                { key: 'player', frame: 28 },
                { key: 'player', frame: 29 }
            ],
            frameRate: 4,
            repeat: -1
        });

        this.anims.create({
            key: 'playerFishingPull',
            frames: [
                { key: 'player', frame: 30 }
            ],
            frameRate: 1,
            repeat: -1
        });

        this.anims.create({
            key: 'playerHurt',
            frames: [
                { key: 'player', frame: 41 }
            ],
            frameRate: 1,
            repeat: -1
        });

        this.anims.create({
            key: 'playerGamepad',
            frames: [
                { key: 'player', frame: 20 },
                { key: 'player', frame: 21 },
                { key: 'player', frame: 20 },
                { key: 'player', frame: 22 },
                { key: 'player', frame: 23 },
                { key: 'player', frame: 22 }
            ],
            frameRate: 6,
            repeat: -1
        });

        this.anims.create({
            key: 'playerDig',
            frames: [
                { key: 'player', frame: 16 },
                { key: 'player', frame: 17 },
                { key: 'player', frame: 17 },
                { key: 'player', frame: 17 },
                { key: 'player', frame: 18 },
                { key: 'player', frame: 19 }
            ],
            frameRate: 12,
            repeat: 0
        });
        this.anims.create({
            key: 'playerRun',
            frames: [
                { key: 'player', frame: 4 },
                { key: 'player', frame: 4 },
                { key: 'player', frame: 7 },
                { key: 'player', frame: 6 },
                { key: 'player', frame: 5 },
                { key: 'player', frame: 5 },
                { key: 'player', frame: 6 },
                { key: 'player', frame: 7 }
            ],
            frameRate: 18,
            repeat: 1
        });
        this.anims.create({
            key: 'playerStand',
            frames: [
                { key: 'player', frame: 0 },
                { key: 'player', frame: 1 },
                { key: 'player', frame: 2 },
                { key: 'player', frame: 1 }
            ],
            frameRate: 5,
            repeat: 1
        });

        this.anims.create({
            key: 'playerSwim',
            frames: [
                { key: 'player', frame: 12 },
                { key: 'player', frame: 13 },
                { key: 'player', frame: 14 },
                { key: 'player', frame: 13 }
            ],
            frameRate: 6,
            repeat: -1
        });

        this.anims.create({
            key: 'playerJump',
            frames: [
                { key: 'player', frame: 4 }
            ],
            frameRate: 1,
            repeat: 1
        });

        this.anims.create({
            key: 'playerFall',
            frames: [
                { key: 'player', frame: 11 }
            ],
            frameRate: 1,
            repeat: 1
        });

Deleted 5 years ago

hey,

this is exactly what the code explains. there is no image for this. you can lookup the name: “idle”, “running” and the frames and got exactly what you need. this should work with every modern game engine. 

hi! the characters has animations? ((:

Hey, thanks for your message :)

The main character / player is fully animated. Not the other characters. 

you gonna animate the character sprites in a future?

(1 edit)

Thanks for your question :)


So far only the player sprite. (It's animated) Since most people don't require all sprites animated it would be no benefit asking everyone for an extra when so less people need all the animation. 


If lots of people ask for this kind of feature I will implement it. So far there is no plan on doing it. 

I follow u on twitter. Your work is awesome. Thanks to you for the answer. Greetings from Argentina.

I bought this...but how do I get the doors...not in the downloads

Hey Quinn, thank you so much for purchasing. They are part of the tilemap file. Would you like to have a seperate one for the doors?

Awesome Man Awesome .... :) 

Thanks a lot! :) Glad you like it! :)

Very cute)

Thank you :)

(+1)

You are a content creating machine! I love it

(+1)

Thanks a lot! :)

Viewing most recent comments 60 to 72 of 72 · Previous page · First page