A downloadable asset pack

Buy Now$8.99 USD or more


This is probably the largest asset pack I will ever release. Everything is in there, ideas for a whole game! It's on an 8x8 grid, but fitting for 16x16 - 32x32 characters as you can see in the screenshots.

There are also multiple versions of every biome setting: clean and dithering for lit up areas and dark caves. you can see it via (1) and (2) in the screenshots.

For graphic update, follow me on twitter: @s4m_ur4i


included are

  • Enemies (static)
  • characters (static)
  • Player sprite (15 animations)
  • 1500 + Tiles
  • vehicles: bus, spaceship, robot-suit
  • background: clouds, cave, small background elements
  • lots of environments and objects are included: you can build house-like environments
  • tons of bioms available
  • polished graphics, it took month to develop this set


Credits is appreciated :)

The license includes commercial use, however no derivates. If you like to edit the graphics and use them in your commercial project: Get in contact with me.

Purchase

Buy Now$8.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $8.99 USD. You will get access to the following files:

s4m_ur4i_huge-assetpack-animals.png 1 kB
s4m_ur4i_huge-assetpack-character-animations.png 7 kB
s4m_ur4i_huge-assetpack-characters.png 5 kB
s4m_ur4i_huge-assetpack-drones.png 968 bytes
s4m_ur4i_huge-assetpack-enemies.png 3 kB
s4m_ur4i_huge-assetpack-intro.png 4 kB
s4m_ur4i_huge-assetpack-ui.png 79 kB
s4m_ur4i_huge-assetpack-ui-portraits.png 143 kB
s4m_ur4i_huge-ui-portrait-item.png 17 kB
s4m_ur4i_huge-assetpack-tilemap.png 113 kB

Development log

Comments

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i've purchased this pack... its possible to view the example for the character animation?

Hey, thanks so much! :)
The player animations are this file: s4m_ur4i_huge-assetpack-character-animations.png (20x24px)
Does this help you? There is currently no source code for the example included.

If you need something else, you can directly contact me via twitter: @s4m_ur4i, or reply to that comment, I will anser asap :)

Ehi Sam, thank you so much for your reply :)

I saw the file, but I think I was not very precise in my request...

What I do not understand are the frames.
Could you write what are the walking frames etc on the character template?

Thanks ;)

Hey, I just copied the code for it (js), note that the frames start at 0. These are the animations: see frames array. Hope that helpes, if you need more, just tell me :)

  this.anims.create({
            key: 'playerDash',
            frames: [
                { key: 'player', frame: 3 }
            ],
            frameRate: 1,
            repeat: 1
        });

        this.anims.create({
            key: 'playerItem',
            frames: [
                { key: 'player', frame: 10 }
            ],
            frameRate: 1,
            repeat: 1
        });

        this.anims.create({
            key: 'playerSleep',
            frames: [
                { key: 'player', frame: 32 },
                { key: 'player', frame: 33 },
                { key: 'player', frame: 34 },
                { key: 'player', frame: 35 }
            ],
            frameRate: 4,
            repeat: -1
        });

        this.anims.create({
            key: 'playerAttacking',
            frames: [
                { key: 'player', frame: 40 }
            ],
            frameRate: 1,
            repeat: -1
        });

        this.anims.create({
            key: 'playerFishing',
            frames: [
                { key: 'player', frame: 28 },
                { key: 'player', frame: 29 }
            ],
            frameRate: 4,
            repeat: -1
        });

        this.anims.create({
            key: 'playerFishingPull',
            frames: [
                { key: 'player', frame: 30 }
            ],
            frameRate: 1,
            repeat: -1
        });

        this.anims.create({
            key: 'playerHurt',
            frames: [
                { key: 'player', frame: 41 }
            ],
            frameRate: 1,
            repeat: -1
        });

        this.anims.create({
            key: 'playerGamepad',
            frames: [
                { key: 'player', frame: 20 },
                { key: 'player', frame: 21 },
                { key: 'player', frame: 20 },
                { key: 'player', frame: 22 },
                { key: 'player', frame: 23 },
                { key: 'player', frame: 22 }
            ],
            frameRate: 6,
            repeat: -1
        });

        this.anims.create({
            key: 'playerDig',
            frames: [
                { key: 'player', frame: 16 },
                { key: 'player', frame: 17 },
                { key: 'player', frame: 17 },
                { key: 'player', frame: 17 },
                { key: 'player', frame: 18 },
                { key: 'player', frame: 19 }
            ],
            frameRate: 12,
            repeat: 0
        });
        this.anims.create({
            key: 'playerRun',
            frames: [
                { key: 'player', frame: 4 },
                { key: 'player', frame: 4 },
                { key: 'player', frame: 7 },
                { key: 'player', frame: 6 },
                { key: 'player', frame: 5 },
                { key: 'player', frame: 5 },
                { key: 'player', frame: 6 },
                { key: 'player', frame: 7 }
            ],
            frameRate: 18,
            repeat: 1
        });
        this.anims.create({
            key: 'playerStand',
            frames: [
                { key: 'player', frame: 0 },
                { key: 'player', frame: 1 },
                { key: 'player', frame: 2 },
                { key: 'player', frame: 1 }
            ],
            frameRate: 5,
            repeat: 1
        });

        this.anims.create({
            key: 'playerSwim',
            frames: [
                { key: 'player', frame: 12 },
                { key: 'player', frame: 13 },
                { key: 'player', frame: 14 },
                { key: 'player', frame: 13 }
            ],
            frameRate: 6,
            repeat: -1
        });

        this.anims.create({
            key: 'playerJump',
            frames: [
                { key: 'player', frame: 4 }
            ],
            frameRate: 1,
            repeat: 1
        });

        this.anims.create({
            key: 'playerFall',
            frames: [
                { key: 'player', frame: 11 }
            ],
            frameRate: 1,
            repeat: 1
        });

hi! the characters has animations? ((:

Hey, thanks for your message :)

The main character / player is fully animated. Not the other characters. 

you gonna animate the character sprites in a future?

(1 edit)

Thanks for your question :)


So far only the player sprite. (It's animated) Since most people don't require all sprites animated it would be no benefit asking everyone for an extra when so less people need all the animation. 


If lots of people ask for this kind of feature I will implement it. So far there is no plan on doing it. 

I bought this...but how do I get the doors...not in the downloads

Hey Quinn, thank you so much for purchasing. They are part of the tilemap file. Would you like to have a seperate one for the doors?

Awesome Man Awesome .... :) 

Thanks a lot! :) Glad you like it! :)

Very cute)

Thank you :)

(+1)

You are a content creating machine! I love it

(+1)

Thanks a lot! :)