A downloadable asset pack

Buy Now$8.99 USD or more


This is probably the largest asset pack I will ever release. Everything is in there, ideas for a whole game! It's on an 8x8 grid, but fitting for 16x16 - 32x32 characters as you can see in the screenshots.

There are also multiple versions of every biome setting: clean and dithering for lit up areas and dark caves. you can see it via (1) and (2) in the screenshots.

For graphic update, follow me on twitter: @s4m_ur4i


included are

  • Enemies (static)
  • characters (static)
  • Player sprite (15 animations)
  • 1500 + Tiles
  • vehicles: bus, spaceship, robot-suit
  • background: clouds, cave, small background elements
  • lots of environments and objects are included: you can build house-like environments
  • tons of bioms available
  • polished graphics, it took month to develop this set


Credits is appreciated :)

The license includes commercial use, however no derivates. If you like to edit the graphics and use them in your commercial project: Get in contact with me.

Purchase

Buy Now$8.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $8.99 USD. You will get access to the following files:

s4m_ur4i_huge-assetpack-animals.png 1 kB
s4m_ur4i_huge-assetpack-character-animations.png 7 kB
s4m_ur4i_huge-assetpack-characters.png 5 kB
s4m_ur4i_huge-assetpack-drones.png 968 bytes
s4m_ur4i_huge-assetpack-enemies.png 3 kB
s4m_ur4i_huge-assetpack-intro.png 4 kB
s4m_ur4i_huge-assetpack-ui.png 79 kB
s4m_ur4i_huge-assetpack-ui-portraits.png 143 kB
s4m_ur4i_huge-ui-portrait-item.png 17 kB
s4m_ur4i_huge-assetpack-tilemap.png 113 kB
tilemap-selectedtiled-example.zip 44 kB

Download demo

Download
animations-frames.txt 4 kB

Development log

Comments

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The enemies don't have animations? In the description says 

  • Enemies (static)

yes. as the description says. 

do you have any plans to create the animations for them? I'm very interested in the asset pack but needed these animations.

I've recently bought this asset pack, and it's excellent! There's an incredible amount of effort and detail put into it. I was wondering if you were able to add descriptions to the main tilemap, and maybe some of the others if possible? There are quite a few sprites that I have no clue what they are or how they animate. 

I've seen a few other asset packs that have data files that describe what each tile is, it's position and size. But I know that is a big ask for a tileset this size. However, I'm sure descriptions of the more mysterious tiles would be much appreciated. I completely understand if there isn't enough demand for a feature this.

Thanks again for such a great asset pack!

(+1)

Hello and thank you! :)

I would like to do exactly this, but as you pointed out it needs a lot of time and right now, I am very short of time. I would love to do so many things but it's not possible at this time.

I know that it is not satisfying but "maybe in the future" will be the answer to this. I would like to thank you so much for this constructive feedback. I appreciate it and put this on the wishlist for that tileset.

Thanks for buying my tileset :)
I hope to get more time soon.

I've bought your asset. I totally felt in love with it. I'm planning on trying to make a game with this. I'm a hobbiest with programming background, not an artist. So I've been looking for something like this. Hope I manage to turn it into a full game, speaking of which I'd like to ask a couple of questions:

First, would you include the example scene to download? It would be of great help to learn to assemble some tiles.

Second, about the license. I've been reading the previous posts about the topic and to clarify,  I can create animations from it, and make other changes, etc., (No derivatives removed) but, is there an incoming/earnings limit?

Thank you in advance and sorry for my english.

hey,

Thanks a lot! looking forward to hear more about your game :)

1. example scene: do you mean something like a tilemap example? (Tiled) I can do this during the next days :)

2. no earning limit. you can change and use it. the only thing not to do: resell it as assets/artwork by itself. 

hope that helps! If there is any question left, please ask :)

With example scene I mean what you say, a tilemap example. The fifth screenshot (l3Klu8.jpg) would be great and if you create another would be awesome (the more examples the better, specially for not an artist) but may be too much time consuming. That's why I say with the fifth screenshot would be more than enough and looks incredible big that map. I've zoomed that map but it is hard to distinguish the tiles. I assume it is already created at higher resolution.

Thank you Sam.

Hey. the example is live. Link to the devlog

Please note: The example only uses some tiles of the whole set. Since it was made for a game of myself, never released I cut the tileset in parts for better loading. However, every tile in the example is included in the HUGE set. For basic understanding how the assetpack can be used, this should do it. if you got further questions, feel free to ask.

regards

Great update Sam!! Very helpful indeed and very appreciated. I'm curious about a couple of things:

1. What are those semi-transparent rectangular white regions?

2. What was your game about?

Thank you a lot Sam.

You're welcome.

1. The rectangles are areas defined for the code of the game I made.
For example something happens if the player enters a certain area.

2. Secret ;) still working on that game (not using the assets)

regards

Please, remove the No Derivatives clause from the licence, it is ridiculously restrictive

License was removed. Since there is no CC license (as far as I could see) that covers the right terms under EU law: If you purchase any of my assets, you can use it in your work (games, videos etc., also for commercial projects) but can't resell it as your own assets.

Awesome thank you, just grabbed your dungeon tile set too

(+1)

you’re welcome. thanks a lot!

Hello, I have bought your asset but ı have problems. Firstly door asset are not transparent and we need torch animaton PNGs and also we didn't understand the most of the character animation can you help me, thanks in advance.

Hello, thanks for your message!

- Doors: They are meant to be in the background, if you look at the graphics, the door opens to be behind a player (from sideview, to open front view). The graphics are visually not made to be "in front" of any object, since perspective does not work that way. If a door opens from frame 0 - 5 it has opened to "lay" on the backwall. So the sprite should also placed behind a player object.

- New torch animations: everything thats listed on the tileset page is included. The tileset is considered as complete, there will be no new feature requests or graphics for now. If you like some commission work for a bunch of additional graphics you can let me know.

- Player animations are all written down in: animations-frames.txt, you can download it on the tileset page, this is phaserjs syntax. You can also use the animations in every other framework or engine, simply by applying the frames (numbers) the same way. You can see for every animation (key: "playerRun",  frames: [] <array>), just take the frame numbers and you get the different animations. For example: run => frames: 4,4,7,6,5,5,6,7 and so on. Everything is listed in the animations-frames.txt  (under download demo headline)

I hope that answers your questions :)
regards

what's your Twitter account bro ? Wanna ask you for some advices :P

(2 edits) (+1)

@s4m_ur4i ;)

Hi pls add me in discord pintow#4735

does this have big enemies also ? boss type of monsters

Hey, thanks for your question!
You can see the sprites in the last screenshots. These are not meant as boss types of monsters.

cheers ~ sam

Awesome pack, but am I able to know the order in which the Player has his animations, some I just can't tell

Hey, thanks!

You can see a few posts below a list with all the animations incl. js code. (it's a reply to the first post that was deleted). I will upload a txt file with that code and animation names, so everyone can download.

Update: You can now download the txt file with the animation code.

Awesome thanks 

Hey! Love your asset pack, was wondering if we could use some of the sprites in Photoshop to create a main menu?

reached me earlier on twitter: answer for everybody else: yes, as far as you are an indie studio or solo dev you can use it :) in photoshop etc for your own work. 

Is main character have shooting or slashing animation ? and do you have gun or swords sprite ?

(1 edit)

hey thanks for your message :)

*EDIT* I uploaded a txt file with the animation anmes / frames / code

:)

Hi, this look very very good ! I will buy it, but do you think you will add animation to the enemy ?

Hey, Thanks for your message. Right now there is no update planned. There were 3-4 people asking about animations, but the majority just don't need them it seems. And it would bump up the price. So till now, there are no animations planned, only the already included once for the player.

I hope that answers your question.

Deleted post

Hey, thanks so much! :)
The player animations are this file: s4m_ur4i_huge-assetpack-character-animations.png (20x24px)
Does this help you? There is currently no source code for the example included.

If you need something else, you can directly contact me via twitter: @s4m_ur4i, or reply to that comment, I will anser asap :)

Deleted post

Hey, I just copied the code for it (js), note that the frames start at 0. These are the animations: see frames array. Hope that helpes, if you need more, just tell me :)

  this.anims.create({
            key: 'playerDash',
            frames: [
                { key: 'player', frame: 3 }
            ],
            frameRate: 1,
            repeat: 1
        });

        this.anims.create({
            key: 'playerItem',
            frames: [
                { key: 'player', frame: 10 }
            ],
            frameRate: 1,
            repeat: 1
        });

        this.anims.create({
            key: 'playerSleep',
            frames: [
                { key: 'player', frame: 32 },
                { key: 'player', frame: 33 },
                { key: 'player', frame: 34 },
                { key: 'player', frame: 35 }
            ],
            frameRate: 4,
            repeat: -1
        });

        this.anims.create({
            key: 'playerAttacking',
            frames: [
                { key: 'player', frame: 40 }
            ],
            frameRate: 1,
            repeat: -1
        });

        this.anims.create({
            key: 'playerFishing',
            frames: [
                { key: 'player', frame: 28 },
                { key: 'player', frame: 29 }
            ],
            frameRate: 4,
            repeat: -1
        });

        this.anims.create({
            key: 'playerFishingPull',
            frames: [
                { key: 'player', frame: 30 }
            ],
            frameRate: 1,
            repeat: -1
        });

        this.anims.create({
            key: 'playerHurt',
            frames: [
                { key: 'player', frame: 41 }
            ],
            frameRate: 1,
            repeat: -1
        });

        this.anims.create({
            key: 'playerGamepad',
            frames: [
                { key: 'player', frame: 20 },
                { key: 'player', frame: 21 },
                { key: 'player', frame: 20 },
                { key: 'player', frame: 22 },
                { key: 'player', frame: 23 },
                { key: 'player', frame: 22 }
            ],
            frameRate: 6,
            repeat: -1
        });

        this.anims.create({
            key: 'playerDig',
            frames: [
                { key: 'player', frame: 16 },
                { key: 'player', frame: 17 },
                { key: 'player', frame: 17 },
                { key: 'player', frame: 17 },
                { key: 'player', frame: 18 },
                { key: 'player', frame: 19 }
            ],
            frameRate: 12,
            repeat: 0
        });
        this.anims.create({
            key: 'playerRun',
            frames: [
                { key: 'player', frame: 4 },
                { key: 'player', frame: 4 },
                { key: 'player', frame: 7 },
                { key: 'player', frame: 6 },
                { key: 'player', frame: 5 },
                { key: 'player', frame: 5 },
                { key: 'player', frame: 6 },
                { key: 'player', frame: 7 }
            ],
            frameRate: 18,
            repeat: 1
        });
        this.anims.create({
            key: 'playerStand',
            frames: [
                { key: 'player', frame: 0 },
                { key: 'player', frame: 1 },
                { key: 'player', frame: 2 },
                { key: 'player', frame: 1 }
            ],
            frameRate: 5,
            repeat: 1
        });

        this.anims.create({
            key: 'playerSwim',
            frames: [
                { key: 'player', frame: 12 },
                { key: 'player', frame: 13 },
                { key: 'player', frame: 14 },
                { key: 'player', frame: 13 }
            ],
            frameRate: 6,
            repeat: -1
        });

        this.anims.create({
            key: 'playerJump',
            frames: [
                { key: 'player', frame: 4 }
            ],
            frameRate: 1,
            repeat: 1
        });

        this.anims.create({
            key: 'playerFall',
            frames: [
                { key: 'player', frame: 11 }
            ],
            frameRate: 1,
            repeat: 1
        });

Deleted post

hey,

this is exactly what the code explains. there is no image for this. you can lookup the name: “idle”, “running” and the frames and got exactly what you need. this should work with every modern game engine. 

hi! the characters has animations? ((:

Hey, thanks for your message :)

The main character / player is fully animated. Not the other characters. 

you gonna animate the character sprites in a future?

(1 edit)

Thanks for your question :)


So far only the player sprite. (It's animated) Since most people don't require all sprites animated it would be no benefit asking everyone for an extra when so less people need all the animation. 


If lots of people ask for this kind of feature I will implement it. So far there is no plan on doing it. 

I follow u on twitter. Your work is awesome. Thanks to you for the answer. Greetings from Argentina.

I bought this...but how do I get the doors...not in the downloads

Hey Quinn, thank you so much for purchasing. They are part of the tilemap file. Would you like to have a seperate one for the doors?

Awesome Man Awesome .... :) 

Thanks a lot! :) Glad you like it! :)

Very cute)

Thank you :)

(+1)

You are a content creating machine! I love it

(+1)

Thanks a lot! :)