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Hey Sam, we used this pack in our first game and game jam submission!
Here's a link: https://regalus27.itch.io/blacksmith-platformer

(+1)

Thanks for using the assets, I played a few levels and enjoy your game!
It's nice that some levels have extra path so that if you pay attention you can circumstance a way.
It kinda reminds me on the super early super mario world for the original gameboy in that way.

Keep on you fantastic work and thanks for sharing :) 

Thank you for the kind words, glad you enjoyed it.

Just bought this in the bundle sale you had on. Already can tell it's a quality set of work. Much love from the UK.

thanks so much <3

Quick question about the enemy animations file, whats the pixels per unit? Seems too big for 16x16, whats your recommendation ? Thanks

Hey Fizzy,

You are right, the animation-file is a bit odd. It's 30x30 pixels.

Thanks! Love this asset pack!

Hii :) I've just purchased your asset pack, and wondering what the pixels per unit should be set to? 

Hey there!

I recommend 8x8px. There are some 16x16 tiles in there but they are made to be used in a 8x8 grid :)
hope that helps!
regards,

Sam

Thanks so much! 

Amazing set and a very reasonable price, it looks like all of his work is just as good with great prices.

Glad you like it :)
Thanks for dropping a few nice words! Be sure to share what you working on, once you are at that point :)

Hey Sam, first off: Love your art style and this asset pack.  I do have to question though: In the tilemap, there's a section of tiles which are not aligned to an 8x8 grid (on the right side). Are those just there as an example? The tiles themselves appear elsewhere on the sheet, from what I can tell.

The ones in question are actually the ones shown as the first image on this page; the dark trees, tiles, bench, and lamp post, along with the blue platform and black transparent tiles.


Other than that small confusion, I'm really enjoying it so far, and looking forward to seeing what I can do with it all :)

Hey thatdude,
Great to hear you like the set!

If you mean the tiles that visualize the graphics used in the asset-preview: you are right. They are in there as reference on how to use the tiles. Usually I do not put examples into the stylesheets but a few people didn't know how to work with 1x1 and 2x2 times tiles. so I put those graphics inside as references. Also later I added the whole tilemap that shows how to use the pack.
Hope that helps,

regards,
- Sam

Thanks for the clarification :)

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(+2)

I love this asset pack, but the fact that the tiles in the tileset image are not consistently aligned makes it really difficult to work with, at least in Godot and LDtk. It would be nice if all the tiles were on the same grid.

Hey, thanks for your comment.
The tileset is aligned on an 8x8 grid. And the bigger tiles are considered a 4x version, so 16x16 for the big ones. hope that helps

It’d be helpful if the 16x16 were in a different part of the sheet than the 8x8.

Vertically, s4m_ur4i_huge-assetpack-tilemap.png starts with 8x8 palette, then does some 16x16 blocks, then a bunch of 8x8, then more 16x16 blocks. This makes accessing the 16x16 blocks awkward since you can’t slice with a 16x16 grid and need to either edit the png or slice 8x8 and make all your 16x16 objects out of 4 objects.

the 16x16 are intended to be sliced like 8x8s that’s part of how the graphics work. See the example tilemap for that. You can just use an 8x8 slice. 

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