This assetpacks theme is about cyberpunk combined in a dark world out of ideas from reading HP. Lovecraft. You will find mechanical and biological environment tiles, fully animated environments. From vine-covered ground, to cave-like rocks and tech-patterns. The idea was to combine a cyberpunk style platformer with dark patterns that would probably be described as "soulslike" stuff.
Even tho there are tech-tiles and a general future theme included, it's not lacking of ugly bone-exposed monsters and organic backgrounds, that will make the player shiver.
Colors are picked carefully. They are dimmed to create dark patterns that fade into the black background, additionally some of the lighter colors are full-blown saturated to get bright lighting key-visuals. The whole set is meant to be use with the dark background and should be used as a single-tile placement. However there are 9-slices Tile-blocks too.
You get the full blown set, including:
Full pack of animations (~ 50 animations: gif & png-sequences incl. ase file)
Fully animated main character [idle, run, shoot, attack, jump / land]
Fully animated set of enemies (Brain, sneaker, dark lord)
Animated NPC (2: idle, point, talk)
Complete Tileset (800+ Tiles for 4 biomes: woodlands, rock, dark cave, tech including backgrounds: light forest, dark forest, cave)
Basic UI components included (UI frame, text frames, health, energy, some decoration UI)
Example TMX file (Tiled)
Files included: PNG, PSD, ASE, GIF, PNG-SEQUENCES (If you need more, tell me)
Tileset size: 16x16 base size, RGBA sRGB
UPDATE 1.1 MADE OF FLESH AND METAL
- Adds 110 new Tiles - Adds 4 new 9 Slice Groundtiles - Adds 1 new Biome - Adds slanted corner Tiles and moving platform
Do you resuse the graphics in your own game?
Can I use the graphics for commercial projects?
Where are the colors from?
No. However since I mostly do very minimalistic pixelart, there might be some Tiles that are the same. But this is not an intended technique to generate more tiles. a 8x8 space is limited so sometimes shapes are the same. I do my own games, but I do not use my own asset packs for those.
Yes. Once you purchased the assetpack, it's yours. You can do commercial work with it. The only restriction: you cannot sell the assetpack or parts of it. You however are permitted to release a game that includes the assetpack for game graphics (of course!)
There is a nice little website: https://lospec.com/ which I love using for colors. Sometimes palettes there suit the needs of an assetpack, often I use multiple palettes and then generate my own out of it.
You can use the comment-section below for visible Q&A to everyone. You can also reach out to me via twitter: @s4m_ur4i
Great asset pack. I would like to use this pack to sell a game, but had a question as I was looking at your License page. There was a part that said this:
You have to
– Make sure the assets are protected inside your work (wrapping / exporting the game)
– Distribution is given to the creator of the assets
So, I am wondering about the second comment you made. Does this mean, that I can use your assets to sell my game, but that you have to distribute the game because you created the assets I used to make it?
Hey there :) You are allowed to sell your game using the assets and you can distribute it yourself. The last part just means: You can't tell in the credits that you made the assets by yourself, that's all.
Hope that answers the questions, if anything else, let me know. regards,
Thank you so much. One more question. Don't know if you'd know this, but can I combine several asset packs from different authors in one game? In this scenario, all the asset packs are allowed for commercial use.